To complicate matters, the marketplace is the only way to interact with the blockchain, but anyone can do it.Therefore, even if all major NFT marketplaces have introduced tools to block the creation of stolen artwork and validated all authors, a very large and complex task — how to prevent someone? There is none Casting of stolen art With a blockchain like Ethereum relatively easily.
In the best case, NFTs can only prove their own ownership. Third-party systems need to validate the external data (artwork, digital items, etc.) referenced by the NFT.
NFT does not allow you to get digital items between games and apps
One of the more bizarre claims about NFTs is that it helps enable a true metaverse by allowing users to bring digital items from one game or platform to another. Technically It’s possible with very simple data like images (moving from one app to another is already very easy), but almost impossible with complex things like video game items.
Game developer Lami Ismail Some of these challenges Long twitter threadUse the simple 6-sided die example. Even very simple 3D models contain complex data, including the shape and texture of the model itself, physics and animation information, and seemingly simple information such as which one is better. Some game engines use Y as the vertical axis, others use Z. This means that if you import a game from one engine to another, the model may turn sideways.
A human game developer or animator can modify a 3D model asset to work properly in another game or engine, but it takes time and effort (and effort) to do so. am. Just because there is an NFT for an item in one game, another game automatically supports that model.
There is also the issue of intellectual property. For example, let’s say you own the blessed blade of Thunder Fury, Windseeker. World of Warcraft.. The item’s model, texture, and all related assets are Blizzard’s IP. If Blizzard could give the player an NFT for the item, other games couldn’t import it into the game without the company’s permission. If you give permission to another developer, they need to work directly with that company to provide the assets and make sure everything works properly.
These types of crossovers are already common in games such as: FortniteMarvel, Star Wars, God of War Developers also distribute promotional items to players who own certain games or have years of achievement. However, none of these partnerships require NFTs to be achieved, marketable, or successful.
Even if you could use NFTs to build a fictitious external inventory system, assuming this was the first thing developers and publishers wanted, it would bring items, characters, or costumes from one gaming world. It’s just a small part of the work required to do this. Most of the work is still dependent on one person choosing to work with another particular person, and the level of automation of future development is not positioned to avoid it. Hmm.
NFTs can spend more money than artists earn
Another advantage claimed by NFT proponents is that it can help artists make money by selling NFTs for their artwork, but the demand for that NFT artwork may be fantastic. Maybe. 2021. But a few months before this sale, a project called Metapurse bought 20 other irrelevant Beeple artworks and bundled them, and in January 2021, 10 million of the collection called B20 Tokens. Sold split ownership tokens. This is to allow people who couldn’t afford expensive artwork to buy part of the collection and participate in speculative games.
Angel investor Vignesh Sundaresan (aka Metakovan), the purchaser of the $ 69 million beeple in March, also owned 59% of the B20 tokens. $ 23.62 (up 6,461 percent) was just days before the two-week $ 69 million beeple auction ended. By the end of May, the B20 had returned to trading for less than $ 1. At the time of this writing, tokens are trading at 40 cents.